I did my PhD at INRIA Rhones-Alpes (Grenoble) in iMAGIS/EVASION team, under
the supervision of Fabrice
Neyret. My PhD work was about advanced texturing methods using
GPUs (see also my thesis webpage).
After graduating I joined Microsoft Research, Seattle, as a
postodctoral researcher during the year 2005. I worked
with Hugues Hoppe
on real-time texture synthesis and texturing. I became an INRIA
researcher in September 2006, joining the REVES team in INRIA Sophia Antipolis. In late 2009 I joined the ALICE team at INRIA Nancy.
In 2010, I received the EUROGRAPHICS Young Researcher Award.
My current research focuses are in procedural content generation (often starting from examples), end-user content manipulation and compact GPU-friendly data structures for interactive applications and games.
In my rapidely shrinking spare time I enjoy both playing and
developing games (check out my game projects Etees, Jalweg, and