Sylvain Lefebvre Graphics Research page

 
 

Latest news

[PhD student | postdocs] Want to do research in Computer Graphics? We will have new positions in 2014 ; Contact me as soon as possible!

Some more information about my work is also available here.

Short bio

I did my PhD at INRIA Rhones-Alpes (Grenoble) in iMAGIS/EVASION team, under the supervision of Fabrice Neyret. My PhD work was about advanced texturing methods using GPUs (see also my thesis webpage). After graduating I joined Microsoft Research, Seattle, as a postodctoral researcher during the year 2005. I worked with Hugues Hoppe on real-time texture synthesis and texturing. I became an INRIA researcher in September 2006, joining the REVES team in INRIA Sophia Antipolis. In late 2009 I joined the ALICE team at INRIA Nancy. In 2010, I received the EUROGRAPHICS Young Researcher Award.

My current research focuses are in procedural content generation (often starting from examples), end-user content manipulation and compact GPU-friendly data structures for interactive applications and games.

In my rapidely shrinking spare time I enjoy both playing and developing games (check out my game projects Etees, Jalweg, and Ragdoll smasher).

Some pictures

[: (Past entry) see picture :] Results of our 2009 SIGGRAPH paper Procedural Noise using Sparse Gabor Convolution. All these textures are purely procedural, and filtered. Watch the video.

[: (Past entry) see picture :] Volumes generated by our Lazy Solid Texture Synthesis approach. Read the paper here!

[: (Past entry) see picture :] A strange tiling. Try to follow the stairs :-)

[: (Past entry) see picture :] We just finished the final version of our I3D 2007 paper: TileTrees. The paper is available here.

[: (Past entry) see picture :] These days I have been implementing a sky model for a project on natural phenomenons. Nothing new, just cool images :-) The model is based on the work of Naty Hoffman and Arcot J. Preetham Rendering Outdoor Light Scattering in Real Time. A more recent version of their work is also available in the book Graphics Programming Methods by Charles River Media. For those interested, here is the shader.

Publications

2013
By–example synthesis of curvilinear structured patterns
Shizhe Zhou, Anass Lasram, Sylvain Lefebvre
EUROGRAPHICS 2013
2012
A Runtime Cache for Interactive Procedural Modeling [PDF]
Tim Reiner, Sylvain Lefebvre, Lorenz Diener, Ismael García, Bruno Jobard, Carsten Dachsbacher
Computers & Graphics, Shape Modeling International 2012 (to appear) 2012
Gabor Noise by Example [PDF]
Bruno Galerne*, Ares Lagae*, Sylvain Lefebvre, George Drettakis (* joint first authors)
ACM Transactions on Graphics (Proceedings of SIGGRAPH) 2012
Parallel patch--based texture synthesis
Anass Lasram, Sylvain Lefebvre
High Performance Graphics 2012
Procedural Texture Preview [PDF]
Anass Lasram, Sylvain Lefebvre, Cyrille Damez
Computer Graphics Forum (Proceedings of the Eurographics conference) 2012
Scented Sliders for Procedural Textures [PDF]
Anass Lasram, Sylvain Lefebvre, Cyrille Damez
Eurographics (short papers) 2012
2011
Coherent Parallel Hashing
Ismael Garcia, Sylvain Lefebvre, Samuel Hornus, Anass Lasram
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia) 2011
Improving Gabor noise [PDF]
Ares Lagae, Sylvain Lefebvre, and Philip Dutré
IEEE Transactions on Visualization and Computer Graphics 2011
Relighting Photographs of Tree Canopies [PDF]
Marcio Cabral, Nicolas Bonneel, Sylvain Lefebvre, George Drettakis
IEEE Transactions on Visualization and Computer Graphics 2011
2010
A Dynamic Noise Primitive for Coherent Stylization
Pierre Bénard, Ares Lagae, Peter Vangorp, Sylvain Lefebvre, George Drettakis, Joëlle Thollot
Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering) 2010
A survey of procedural noise functions [PDF]
Ares Lagae, Sylvain Lefebvre, Rob Cook, Tony DeRose, George Drettakis, D.S. Ebert, J.P. Lewis, Ken Perlin, and Matthias Zwicker
Computer Graphics Forum, 29(8):2579-2600 2010
Assisted Texture Assignment [PDF]
Matthäus Chajdas, Sylvain Lefebvre, Marc Stamminger
I3D 2010
By-example Synthesis of Architectural Textures [PDF]
Sylvain Lefebvre, Samuel Hornus, Anass Lasram
ACM Transactions on Graphics (SIGGRAPH Conference Proceedings) 2010
Instant Texture Synthesis by Numbers
Pau Panareda Busto, Christian Eisenacher, Sylvain Lefebvre, Marc Stamminger
Proceedings of the Vision, Modeling, and Visualization Workshop 2010
Invisible Seams
Nicolas Ray, Vincent Nivoliers, Sylvain Lefebvre and Bruno Lévy
Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering) 2010
Proxy-Guided Texture Synthesis for Rendering Natural Scenes [PDF]
Nicolas Bonneel, Michiel van de Panne, Sylvain Lefebvre, George Drettakis
Proceedings of Vision Modeling and Visualization 2010
State of the Art in Procedural Noise Functions [PDF]
Ares Lagae, Sylvain Lefebvre, Rob Cook, Tony DeRose, George Drettakis, D.S. Ebert, J.P. Lewis, Ken Perlin, Matthias Zwicker
EG 2010 - State of the Art Reports 2010
Virtual Texture Mapping 101
Matthäus G. Chajdas, Christian Eisenacher, Marc Stamminger, Sylvain Lefebvre
GPU Pro (ISBN: 978-1-56881-472-8) 2010
2009
GigaVoxels : Ray-Guided Streaming for Efficient and Detailed Voxel Rendering [PDF]
Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Elmar Eisemann
I3D 2009
Procedural Noise using Sparse Gabor Convolution [PDF]
Ares Lagae, Sylvain Lefebvre, George Drettakis, Philip Dutré
ACM Transactions on Graphics (SIGGRAPH Conference Proceedings) 2009
State of the Art in Example-based Texture Synthesis [PDF]
Li-Yi Wei, Sylvain Lefebvre, Vivek Kwatra, Greg Turk
Eurographics 2009, State of the Art Report, EG-STAR 2009
Structure Preserving Reshape for Textured Architectural Scenes [PDF]
Marcio Cabral, Sylvain Lefebvre, Carsten Dachsbacher, George Drettakis
Computer Graphics Forum (Proceedings of the Eurographics conference) 2009
2008
Efficient and Practical TileTrees (in Shader X6) [PDF]
Carsten Dachsbacher, Sylvain Lefebvre
Charles River Media 2008
Filtered Tilemaps (in Shader X6) [PDF]
Sylvain Lefebvre
Charles River Media 2008
Lazy Solid Texture Synthesis [PDF]
Yue Dong, Sylvain Lefebvre, Xin Tong, George Drettakis
Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering) 2008
Texture Synthesis from Photographs [PDF]
Christian Eisenacher, Sylvain Lefebvre, Marc Stamminger
Computer Graphics Forum (Proceedings of the Eurographics conference) 2008
2007
An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking [PDF]
George Drettakis, Nicolas Bonneel, Carsten Dachsbacher, Sylvain Lefebvre, Michael Schwarz, Isabelle Viaud-Delmon
Rendering Techniques (Proceedings of the Eurographics Symposium on Rendering) 2007
Compressed Random-Access Trees for Spatially Coherent Data [PDF]
Sylvain Lefebvre, Hugues Hoppe
Rendering Techniques (Proceedings of the Eurographics Symposium on Rendering) 2007
Extending Geometrical Acoustics to Highly Detailed Architectural Environments [PDF]
Nicolas Tsingos, Carsten Dachsbacher, Sylvain Lefebvre, Matteo Dellepiane
19th Intl. Congress on Acoustics 2007
Instant Sound Scattering [PDF]
Nicolas Tsingos, Carsten Dachsbacher, Sylvain Lefebvre, Matteo Dellepiane
Rendering Techniques (Proceedings of the Eurographics Symposium on Rendering) 2007
TileTrees [PDF]
Sylvain Lefebvre, Carsten Dachsbacher
I3D 2007
TV Optimization and Graph-cuts
Jérome Darbon, Sylvain Lefebvre, Selim Esedoglu, Tony F. Chan
ICIAM, Proceedings in Applied Mathematics and Mechanics 2007
2006
Appearance-space texture synthesis
Sylvain Lefebvre and Hugues Hoppe
SIGGRAPH 2006
Perfect spatial hashing
Sylvain Lefebvre and Hugues Hoppe
SIGGRAPH 2006
Real-time realistic illumination and shading of stratiform clouds
Antoine Bouthors, Fabrice Neyret, Sylvain Lefebvre
Eurographics Workshop on Natural Phenomena 2006
2005
Parallel controllable texture synthesis
Sylvain Lefebvre and Hugues Hoppe
SIGGRAPH 2005
Texture Sprites: Texture Elements Splatted on Surfaces
Sylvain Lefebvre, Samuel Hornus and Fabrice Neyret
I3D 2005
ZP+: correct Z-pass stencil shadows
Samuel Hornus, Jared Hoberock, Sylvain Lefebvre and John C. Hart
I3D 2005
2004
All-Purpose Texture Sprites
Sylvain Lefebvre, Samuel Hornus and Fabrice Neyret
INRIA Research report 2004
MobiNet: a pedagogic platform for Computer Science, Maths and Physics
Sylvain Lefebvre, Fabrice Neyret, Samuel Hornus and Joëlle Thollot
Eurographics 2004 - Education track 2004
Octree Texture on the GPU
Sylvain Lefebvre, Samuel Hornus and Fabrice Neyret
GPU Gems 2 2004
Unified Texture Management for Arbitrary Meshes
Sylvain Lefebvre, Jérome Darbon and Fabrice Neyret
INRIA Research report 2004
2003
Automatic Cell-and-portal Decomposition
Sylvain Lefebvre and Samuel Hornus
INRIA Research report 2003
Drops of water and texture sprites
Sylvain Lefebvre
Shaderx2: Shader Programming Tips & Tricks. 2003
Pattern Based Procedural Textures
Sylvain Lefebvre, Fabrice Neyret
I3D 2003
2002
Synthesizing Bark
Sylvain Lefebvre, Fabrice Neyret
13th Eurographics Workshop on Rendering 2002

Students

Video overview

Here is a small video overview of what I did these past years (from 1999 to 2005), including research but also other (less-serious :-) projects.
 
Video overview 1999-2005

PhD thesis

Please visit my PhD thesis page for more information.

Game Projects