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Some more information about my work is also available here.
Some more information about my work is also available here.
I did my PhD at INRIA Rhones-Alpes (Grenoble) in iMAGIS/EVASION team, under the supervision of Fabrice Neyret. My PhD work was about advanced texturing methods using GPUs (see also my thesis webpage). After graduating I joined Microsoft Research, Seattle, as a postodctoral researcher during the year 2005. I worked with Hugues Hoppe on real-time texture synthesis and texturing. I became an INRIA researcher in September 2006, joining the REVES team in INRIA Sophia Antipolis. In late 2009 I joined the ALICE team at INRIA Nancy. In 2010, I received the EUROGRAPHICS Young Researcher Award.
My current research focuses are in procedural content generation (often starting from examples), end-user content manipulation and compact GPU-friendly data structures for interactive applications and games.
In my rapidely shrinking spare time I enjoy both playing and developing games (check out my game projects Etees, Jalweg, and Ragdoll smasher).
[: (Past entry) see picture :] Results of our 2009 SIGGRAPH paper Procedural Noise using Sparse Gabor Convolution. All these textures are purely procedural, and filtered. Watch the video.
[: (Past entry) see picture :] Volumes generated by our Lazy Solid Texture Synthesis approach. Read the paper here!
[: (Past entry) see picture :] A strange tiling. Try to follow the stairs :-)
[: (Past entry) see picture :] We just finished the final version of our I3D 2007 paper: TileTrees. The paper is available here.
[: (Past entry) see picture :] These days I have been implementing a sky model for a project on natural phenomenons. Nothing new, just cool images :-) The model is based on the work of Naty Hoffman and Arcot J. Preetham Rendering Outdoor Light Scattering in Real Time. A more recent version of their work is also available in the book Graphics Programming Methods by Charles River Media. For those interested, here is the shader.
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Here is a small video overview of what I did these past years (from 1999 to 2005), including research but also other (less-serious :-) projects.
Video overview 1999-2005
Please visit my PhD thesis page for more information.