Tutorial Parallel Controllable Texture Synthesis tutorial
Created:
2009-04-03
Updated:
2009-04-03

This is a 'small and clean' implementation of our 'Parallel Controllable Texture Synthesis' algorithm (SIGGRAPH 2005) on the CPU. There are many things left out, including many important optimizations, so don't hope for blazing fast performance. Nonetheless it has all the basic elements in place, supports multi-threading, and the synthesis quality is more than reasonable.
Contact me by email for more information.

Tutorial D3D FX tutorial - repeating a small part of a texture
Created:
2003-05-26
Updated:
2003-05-26

This tutorial shows how a subpart of a texture can be easily repeated. This overides the standard "repeat texture" mode were the whole texture is repeated for texture coordinates outside [0,1] range.
For more information please refer to this flipcode thread.

Tutorial Cg tutorials
Created:
2003-04-14
Updated:
2003-04-14

You will find here some very simple Cg tutorials (at least one ;).
If you are interested in Cg but never tried it before, this section is for you !

Tutorial Diffusion effect tutorial
Created:
2001-10-17
Updated:
2001-10-17

This tutorial presents a simple and efficient algorithm to create a well-known effect, which can be seen in a lot of WinAMP plug-ins such as "Geiss".

Tutorial Unreal Tournament Script
Created:
2000-xx-xx
Updated:
2000-xx-xx

A small tutorial on Unreal Tournament Script (in French)